AI Insights · Timothy · April 2022
Top 5 Boxing Games Performance in South America - Q1 2022
Discover the performance of the top 5 boxing games in South America during Q1 2022, with insights on downloads, revenue, and active users.
In the first quarter of 2022, the top boxing games in South America showed varied performance across downloads, revenue, and active user metrics. Here's a closer look at the top 5 boxing games based on data from Sensor Tower.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS saw a significant increase in weekly downloads, peaking at approximately 436K in the last week of January. Revenue showed a steady rise, reaching around $539 in the final week of February. The game also experienced a substantial growth in active users, peaking at about 522K in the first week of February before gradually declining to 112K by the end of March.
Punchy Race: Run & Fight Game from CASUAL AZUR GAMES experienced a decreasing trend in weekly downloads, starting from 101K in mid-January and falling to around 21K by the end of March. Active users followed a similar pattern, declining from 225K to approximately 98K during the quarter. Revenue remained minimal, with occasional spikes reaching up to $7.
Gym Heros: Fighting Game by Fighting Arena maintained a fairly consistent weekly download rate, averaging around 42K to 56K throughout the quarter. Active users showed a slight decline from 180K to 145K. Revenue saw minor fluctuations, peaking at $16 in early March.
I, The One — Fun Fighting Game, another title from CASUAL AZUR GAMES, had steady weekly downloads, varying between 29K and 47K. Active users showed an upward trend, reaching a peak of 115K in the third week of February before settling around 101K by the end of March. Revenue remained relatively low, with a high point of $54 in late January.
Real Boxing 2 from Vivid Games S.A. demonstrated a solid performance with weekly downloads increasing from 18K in late December to a peak of 55K in early March. Active users saw a significant rise, reaching up to 80K in the same period. Revenue peaked at $622 in the last week of March, showing a steady increase throughout the quarter.
For more detailed insights and data, visit Sensor Tower.