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AI Insights · Timothy · April 2022

Top 5 Boxing Games Performance in South America - Q1 2022

Discover the performance of the top 5 boxing games in South America during Q1 2022, with insights on downloads, revenue, and active users.

Top 5 Boxing Games Performance in South America - Q1 2022

In the first quarter of 2022, the top boxing games in South America showed varied performance across downloads, revenue, and active user metrics. Here's a closer look at the top 5 boxing games based on data from Sensor Tower.

EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS saw a significant increase in weekly downloads, peaking at approximately 436K in the last week of January. Revenue showed a steady rise, reaching around $539 in the final week of February. The game also experienced a substantial growth in active users, peaking at about 522K in the first week of February before gradually declining to 112K by the end of March.

Punchy Race: Run & Fight Game from CASUAL AZUR GAMES experienced a decreasing trend in weekly downloads, starting from 101K in mid-January and falling to around 21K by the end of March. Active users followed a similar pattern, declining from 225K to approximately 98K during the quarter. Revenue remained minimal, with occasional spikes reaching up to $7.

Gym Heros: Fighting Game by Fighting Arena maintained a fairly consistent weekly download rate, averaging around 42K to 56K throughout the quarter. Active users showed a slight decline from 180K to 145K. Revenue saw minor fluctuations, peaking at $16 in early March.

I, The One — Fun Fighting Game, another title from CASUAL AZUR GAMES, had steady weekly downloads, varying between 29K and 47K. Active users showed an upward trend, reaching a peak of 115K in the third week of February before settling around 101K by the end of March. Revenue remained relatively low, with a high point of $54 in late January.

Real Boxing 2 from Vivid Games S.A. demonstrated a solid performance with weekly downloads increasing from 18K in late December to a peak of 55K in early March. Active users saw a significant rise, reaching up to 80K in the same period. Revenue peaked at $622 in the last week of March, showing a steady increase throughout the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022